Over the last couple of decades, the Association has seen a rise in complaints about foul calls, and it’s no secret why: there is a wussification occurring in the NBA. Everyone sees the blatant and disgusting flops by supposedly adult men while players attempt to drive to the basket.
I realize that flopping in basketball has always happened, just like the Earth revolving around the sun, but something has changed. It has gotten worse, and worse, and worse. Sometimes, it is hard to distinguish between the NBA and the World Cup. I personally blame Vlade Divac for all this man-flopping that has sprung up like a weed across the basketball lawn.
Every coach complains about it, yet every team seems to participate in this softening of this man’s game. Every superstar in the game gets phantom calls while driving to the hoop. And when they don’t get the call they don’t deserve, they whine all the way down the court to refs like spoiled brats.
For instance, think about Manu Ginobili or Anderson Varejao. They will fall over if the breeze is too stiff. This is a man’s game, where players are rewarded for hustle and strength, not for their acting abilities.
Believe it or not children, but there was a time in the history of the NBA that you were risking a large elbow to the jaw if you drove into the lane. Imagine Robert Parrish staring you down in the paint, or the Bad Boys of the Detroit teams of the late 80’s, early 90’s knocking you on your tail. And when you were knocked to the floor, you got up and took your free throws like a man and didn’t complain they weren’t issued a flagrant 2.
Now the Big Aristotle and Dwight Howard are in early foul trouble nearly every game because the refs see smaller men falling down. That is physics, not a foul. A little man is not supposed to go toe-to-toe with a 7-foot monster in the painted area. If you don’t like it, don’t drive to the lane like a desperate woman at a wedding dress sale.
If the NBA wants to improve its game, start by swallowing the whistle when a player goes strong into the lane. Nothing savage or brutal, but a little bumping and bruising made the game the way it was.